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Post by Skarm on Nov 12, 2015 18:08:12 GMT -8
garchomppit Let us do that shameless advertisement This is how we troll around with talonflame.
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Midori
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Post by Midori on Nov 12, 2015 18:16:20 GMT -8
Yeah, this team looks fun, but the lack of hazard control is very disturbing to me. This team definitely gets worn down by hazards, especially rocks. I'd propose switching Heatran to starmie. Either a bulky starmie with rapid spin, or an offensive Starmie with rapid spin. Starmie @ Life Orb Ability: Analytic EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Rapid Spin - Hydro Pump - Psychic - Ice Beam This Starmie takes an offensive approach with the option to spin when you need to. Starmie @ Leftovers Ability: Natural Cure EVs: 252 HP / 4 SpA / 252 Spe Timid Nature - Scald - Rapid Spin - Recover - Psyshock/Reflect Type And this one takes a more defensive approach, giving you good opportunities to spin and take on some specific threats reliably. IDK if you are willing to change this, but I feel like it can better this team without changing it too much. Oh yeah and put rocks back onto Ferrothorn now that Heatran is not there. We considered changes like that but he did not say anything about allowing us to change team members, we would But Chomp decided to keep it as his team, just change the spreads. Nice suggestions though reflect type is always fun. especially for trolling bisharp and mega venusaur, pure gold. BTW, Did you make a request? I do not remember. If you did give me a slight reminder. Well I wouldn't call it a request, but I did want to share a team I made with some of you. I guess I'll just post it here. Not looking for you guys to take it to showdown make a full analysis, but if you have any suggestions, I wouldn't mind talking about it: Hawlucha @ Sitrus Berry
Ability: Unburden
EVs: 12 HP / 252 Atk / 244 Spe
Jolly Nature
- High Jump Kick
- Acrobatics
- Swords Dance
- Substitute
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Sleep Powder
Talonflame
Ability: Flame Body
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Acrobatics
- Will-O-Wisp
- Bulk Up
- Roost
Starmie @ Leftovers
Ability: Illuminate
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Scald
- Reflect Type
- Recover
- Rapid Spin
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Ice Shard
- Icicle Crash
- Pursuit
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Midori
Respectable Advancer
Sleepy
Posts: 279
Favorite Pokemon: Sceptile
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Post by Midori on Nov 12, 2015 18:51:13 GMT -8
garchomppit Let us do that shameless advertisement This is how we troll around with talonflame. This is too savage. *Prays for all of those who have fallen victim to the murder bird, Talonflame.*
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Post by Deleted on Nov 12, 2015 22:35:08 GMT -8
On to @dangerdude 's team review! THE NEW TEAM C: Lonely Island (Gyarados) @ Gyaradosite Ability: Intimidate EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Dragon Dance - Crunch - Waterfall - Ice Fang
Scar (Landorus-Therian) @ Choice Scarf Ability: Intimidate EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - U-turn - Knock Off - Rock Slide - Earthquake
Akinator (Thundurus) @ Leftovers Ability: Prankster EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk / 30 Def - Volt Switch - Thunder Wave - Hidden Power [Ice] - Taunt
Titanium (Heatran) @ Leftovers Ability: Flash Fire EVs: 248 HP / 192 SpD / 68 Spe Calm Nature - Lava Plume - Toxic - Taunt - Stealth Rock
Jewel (Conkeldurr) (M) @ Assault Vest Ability: Guts EVs: 252 Atk / 232 SpD / 24 Spe Adamant Nature - Mach Punch - Drain Punch - Knock Off - Ice Punch
Spike (Ferrothorn) (M) @ Rocky Helmet Ability: Iron Barbs EVs: 252 HP / 168 Def / 88 SpD Relaxed Nature IVs: 0 Spe - Spikes - Protect - Gyro Ball - Leech Seed
Firstly, when I first got the team, I have to admit that it felt lackluster, no offense though, we are here to help each other. I have to give it to you though, I like the idea of a VoltTurn core of a Scarf Landorus-T and Thundurus. So I decided not to change that, or any Pokémon on that matter so we don't change or lose the original nature and form of the team. (As I feel that you would like it more that way) So now on to the changes. I changed Gyarados' nature from Lonely (probably an oversight on your end, as Lonely boosts Sp. Attack) to a Jolly nature as with just +1 Speed through Dragon Dance you can outspeed some of the fastest Pokémon in the tier like, M-Lopunny, M-Manectric, M-Sceptile and M-Beedrill which are all great threats to you. Also made some changes on its moveset, by changing Bounce (as you lose STAB on it after you Mega Evolve) with Crunch and Earthquake with Ice Fang although that can be decided on preference mostly. (both can be great as EQ with Mold Breaker can deal with Rotom-Wash that can deal a quite some to your team and Ice Fang can deal with Dragonite (as Mold Breaker gets rid of Multiscale) and bulky Grass types) Next on to Thundurus, when I mostly changed its moveset and its item. As you will be Volt Switching a lot and using your utility moves, Life Orb can really wear you down or doesn't help you much, so I instead replaced it with Leftovers that can give you some well needed longevity. Moveset wise, I got rid of Sludge Bomb as its only use is for Fairy Types (mainly Clefairy) which are already dealt with, with Ferro and Heatran, for Thunder Wave or Grass Knot. Both can be incredible tools, with Grass Knot helping on dealing with Swampert, Quaqsire, Tyranitar and Hippowdon (even without a Life Orb) and with Thunder Wave helping Conkeldurr get some big hits by outspeeding opponents and Gyarados to get chances to set up. Also side note, I changed its Attack IVs to 0 to decrease Foul Play's damage for Sableyes and Amoongusses etc. Hetran changed from a weird offensive variant to a Specially Defensive one for those pesky special threats like Thundurus, Manectric, Latios/as etc. Its moveset consists of Lava Plume, Stealth Rocks, Toxic and Taunt and its EVs are 248 on HP, 192 on Special Defense (With a Calm Nature) and 68 Speed to outspeed Mandibuzz and M-Venusaur and also these Speed EVs pair really well with Taunt for other bulky slow walls. This is the standard SpDef Heatran set that Smogon has on its Pokedex. Only thing that changed on Conkeldurr were the EVs. Instead of 252 HP EVs we take those points and, throw 232 on Special Defense as already Conkeldurr has a great HP stat and with these Special Defense points and Assault Vest, Conkledurr becomes an amazing Special wall that can sponge even the craziest of hits and the remaining 24 on Speed to speedcreep other Conkeldurrs that run the standard 20 EVs from Smogon or none. The Attack EVs and Nature were untouched. And finally, Ferrothorn. Not much changed here either. Rocky Helmet was kept, but I did change Stealth Rocks with Spikes as we already have Rocks on our new Heatran. Also the EVs changed, from 252 EVs on Defense, I split them between Defense and Special Defense, throwing 168 EVs in Defense and keeping the Relaxed Nature and the rest 88 points on Special Defense to take Special hits with a bit more ease. And that sums up the changes. The team, although kinda weird at first, can be really fun with Gyarados getting a lot of opportunities to set up by Thunder Waving with Thundurus or by U-Turning with Lando / Volt Switching with Thundurus on a switch. The team also uses Conkeldurr which is one of my favorite offensive Pokémon, although not very used in ORAS in comparison to early XY and B2W2. The defensive core of Heatran and Ferro although overused and not flawless whatsoever can kinda work in this Balanced Offense team that can really put in some work until low mid-ladder or to be more specific ~1350-1400 ELO on Pokémon Showdown. All in all a really fun team to use :] Glad I helped and I hope you read this big wall of text and I didn't waste 45 minutes for nothing :[[[[ First of all i'd like to thank you for your help and for your time. rest assured, Your time wasn't wasted!! I've been using this team for quite a while now and it also got me to the ratings of 1500~1600 on ou tier. It ultimately made me think that my team was flawless Thanks for changing that I was just wonderin' if a 'life orb less' hp ice take out a Garchomp. Also, heataran was sort of a mystery package. Nobody expects ancient power on heataran. So, it can pretty well take Charizards and talonflame's off guard. Other than that, big thanks for the changes bro. You really helped. Anyway, I was thinking of swapping Mega Gyarados with Mega Swampert. Your thoughts on that would be nice. Thanks Again!
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Post by garchomppit on Nov 13, 2015 4:59:05 GMT -8
On to @dangerdude 's team review! THE NEW TEAM C: Lonely Island (Gyarados) @ Gyaradosite Ability: Intimidate EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Dragon Dance - Crunch - Waterfall - Ice Fang
Scar (Landorus-Therian) @ Choice Scarf Ability: Intimidate EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - U-turn - Knock Off - Rock Slide - Earthquake
Akinator (Thundurus) @ Leftovers Ability: Prankster EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk / 30 Def - Volt Switch - Thunder Wave - Hidden Power [Ice] - Taunt
Titanium (Heatran) @ Leftovers Ability: Flash Fire EVs: 248 HP / 192 SpD / 68 Spe Calm Nature - Lava Plume - Toxic - Taunt - Stealth Rock
Jewel (Conkeldurr) (M) @ Assault Vest Ability: Guts EVs: 252 Atk / 232 SpD / 24 Spe Adamant Nature - Mach Punch - Drain Punch - Knock Off - Ice Punch
Spike (Ferrothorn) (M) @ Rocky Helmet Ability: Iron Barbs EVs: 252 HP / 168 Def / 88 SpD Relaxed Nature IVs: 0 Spe - Spikes - Protect - Gyro Ball - Leech Seed
Firstly, when I first got the team, I have to admit that it felt lackluster, no offense though, we are here to help each other. I have to give it to you though, I like the idea of a VoltTurn core of a Scarf Landorus-T and Thundurus. So I decided not to change that, or any Pokémon on that matter so we don't change or lose the original nature and form of the team. (As I feel that you would like it more that way) So now on to the changes. I changed Gyarados' nature from Lonely (probably an oversight on your end, as Lonely boosts Sp. Attack) to a Jolly nature as with just +1 Speed through Dragon Dance you can outspeed some of the fastest Pokémon in the tier like, M-Lopunny, M-Manectric, M-Sceptile and M-Beedrill which are all great threats to you. Also made some changes on its moveset, by changing Bounce (as you lose STAB on it after you Mega Evolve) with Crunch and Earthquake with Ice Fang although that can be decided on preference mostly. (both can be great as EQ with Mold Breaker can deal with Rotom-Wash that can deal a quite some to your team and Ice Fang can deal with Dragonite (as Mold Breaker gets rid of Multiscale) and bulky Grass types) Next on to Thundurus, when I mostly changed its moveset and its item. As you will be Volt Switching a lot and using your utility moves, Life Orb can really wear you down or doesn't help you much, so I instead replaced it with Leftovers that can give you some well needed longevity. Moveset wise, I got rid of Sludge Bomb as its only use is for Fairy Types (mainly Clefairy) which are already dealt with, with Ferro and Heatran, for Thunder Wave or Grass Knot. Both can be incredible tools, with Grass Knot helping on dealing with Swampert, Quaqsire, Tyranitar and Hippowdon (even without a Life Orb) and with Thunder Wave helping Conkeldurr get some big hits by outspeeding opponents and Gyarados to get chances to set up. Also side note, I changed its Attack IVs to 0 to decrease Foul Play's damage for Sableyes and Amoongusses etc. Hetran changed from a weird offensive variant to a Specially Defensive one for those pesky special threats like Thundurus, Manectric, Latios/as etc. Its moveset consists of Lava Plume, Stealth Rocks, Toxic and Taunt and its EVs are 248 on HP, 192 on Special Defense (With a Calm Nature) and 68 Speed to outspeed Mandibuzz and M-Venusaur and also these Speed EVs pair really well with Taunt for other bulky slow walls. This is the standard SpDef Heatran set that Smogon has on its Pokedex. Only thing that changed on Conkeldurr were the EVs. Instead of 252 HP EVs we take those points and, throw 232 on Special Defense as already Conkeldurr has a great HP stat and with these Special Defense points and Assault Vest, Conkledurr becomes an amazing Special wall that can sponge even the craziest of hits and the remaining 24 on Speed to speedcreep other Conkeldurrs that run the standard 20 EVs from Smogon or none. The Attack EVs and Nature were untouched. And finally, Ferrothorn. Not much changed here either. Rocky Helmet was kept, but I did change Stealth Rocks with Spikes as we already have Rocks on our new Heatran. Also the EVs changed, from 252 EVs on Defense, I split them between Defense and Special Defense, throwing 168 EVs in Defense and keeping the Relaxed Nature and the rest 88 points on Special Defense to take Special hits with a bit more ease. And that sums up the changes. The team, although kinda weird at first, can be really fun with Gyarados getting a lot of opportunities to set up by Thunder Waving with Thundurus or by U-Turning with Lando / Volt Switching with Thundurus on a switch. The team also uses Conkeldurr which is one of my favorite offensive Pokémon, although not very used in ORAS in comparison to early XY and B2W2. The defensive core of Heatran and Ferro although overused and not flawless whatsoever can kinda work in this Balanced Offense team that can really put in some work until low mid-ladder or to be more specific ~1350-1400 ELO on Pokémon Showdown. All in all a really fun team to use :] Glad I helped and I hope you read this big wall of text and I didn't waste 45 minutes for nothing :[[[[ First of all i'd like to thank you for your help and for your time. rest assured, Your time wasn't wasted!! I've been using this team for quite a while now and it also got me to the ratings of 1500~1600 on ou tier. It ultimately made me think that my team was flawless Thanks for changing that I was just wonderin' if a 'life orb less' hp ice take out a Garchomp. Also, heataran was sort of a mystery package. Nobody expects ancient power on heataran. So, it can pretty well take Charizards and talonflame's off guard. Other than that, big thanks for the changes bro. You really helped. Anyway, I was thinking of swapping Mega Gyarados with Mega Swampert. Your thoughts on that would be nice. Thanks Again! :]] On the Life Orb less HP Ice subject, here are some calcs: Rocky Garchomp: 252 SpA Thundurus Hidden Power Ice vs. 252 HP / 76 SpD Garchomp: 272-320 (64.7 - 76.1%) -- guaranteed 2HKO
Offensive Garchomp: 252 SpA Thundurus Hidden Power Ice vs. 0 HP / 0 SpD Garchomp: 292-348 (81.7 - 97.4%) -- guaranteed 2HKO
Gliscor: 252 SpA Thundurus Hidden Power Ice vs. 252 HP / 0 SpD Gliscor: 324-384 (91.5 - 108.4%) -- 50% chance to OHKO
Defensive Landorus-T: 252 SpA Thundurus Hidden Power Ice vs. 252 HP / 8 SpD Landorus-T: 304-360 (79.5 - 94.2%) -- guaranteed 2HKO after Leftovers recovery
Earth Plate Landorus-T: 252 SpA Thundurus Hidden Power Ice vs. 72 HP / 0 SpD Landorus-T: 308-364 (91.3 - 108%) -- 43.8% chance to OHKO
Only Garchomp isn't KO'd by it after Stealth Rock (be it Defensive with Helmet or Mixed Offensive with Rocks). But I still insist on the Lefties as this Thundurus isnt mainly oriented on dishing out damage, but also creating opportunities for Gyarados and Conkeldurr to come in on switches and put pressure on the enemy team with Landorus' U-Turn. As for Mega Gyarados, I think that this team can help it a lot. Pokemon like Conkeldurr and Thundurus can deal with some of its biggest threats like Rotom-W (cause we lack Mold Breaker + EQ), Keldeo which is actually a somewhat dangerous threat to this team, Skarmory / Ferrothorn etc. By changing it to M-Swampert you would have to change the whole nature of your team as M-Swampert loves the accommodation of Rain that Politoed and other rain setters provide thus being unable to function on its own to its full potential (as a M-Swampert outside of rain, imo, can be worse in most situations compared to a defensive one with Lefties). You can make a different team with M-Swampert though there are I would say 4-5 decent rain teams out there that can really work and take you to high ladder. Who knows though, give it a shot, you might create a great rain team and we here can help you with it. Good luck! :]
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Post by Skarm on Dec 22, 2015 4:20:27 GMT -8
Ok so Its Christmas vacation for me. so I'm ready to help y'all full time now if I have to. post your request. or remind me of ones I may have missed.
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Post by Skarm on Mar 21, 2016 20:07:55 GMT -8
RIP in memes. welp, hope I can pick this back up when sun and moon come out\ by then people should be back in the pokemon mood.
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Post by Deleted on Apr 2, 2016 0:43:33 GMT -8
SkarmYoo! I made a UU team. Need critics.
Kronos (Beedrill-Mega) (M) @ Beedrillite Ability: Adaptability EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Protect - Poison Jab - U-turn - Knock Off
Orion (Hydreigon) @ Choice Scarf Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Earth Power - Fire Blast - Draco Meteor - Flash Cannon
Reaper (Honchkrow) @ Life Orb Ability: Moxie EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Brave Bird - Sucker Punch - Pursuit - Superpower
Levi (Mamoswine) @ Life Orb Ability: Thick Fat EVs: 228 HP / 252 Atk / 4 SpD / 24 Spe Adamant Nature - Ice Shard - Stealth Rock - Stone Edge - Earthquake
Elrick (Sableye) @ Leftovers Ability: Prankster EVs: 252 HP / 4 Atk / 252 SpD Careful Nature - Will-O-Wisp - Recover - Sucker Punch - Confuse Ray
Snorlax (M) @ Leftovers Ability: Thick Fat EVs: 252 HP / 4 Atk / 252 SpD Careful Nature - Curse - Body Slam - Rest - Sleep Talk
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Post by Skarm on Apr 2, 2016 5:51:15 GMT -8
Skarm Yoo! I made a UU team. Need critics.
Kronos (Beedrill-Mega) (M) @ Beedrillite Ability: Adaptability EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Protect - Poison Jab - U-turn - Knock Off
Orion (Hydreigon) @ Choice Scarf Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Earth Power - Fire Blast - Draco Meteor - Flash Cannon
Reaper (Honchkrow) @ Life Orb Ability: Moxie EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Brave Bird - Sucker Punch - Pursuit - Superpower
Levi (Mamoswine) @ Life Orb Ability: Thick Fat EVs: 228 HP / 252 Atk / 4 SpD / 24 Spe Adamant Nature - Ice Shard - Stealth Rock - Stone Edge - Earthquake
Elrick (Sableye) @ Leftovers Ability: Prankster EVs: 252 HP / 4 Atk / 252 SpD Careful Nature - Will-O-Wisp - Recover - Sucker Punch - Confuse Ray
Snorlax (M) @ Leftovers Ability: Thick Fat EVs: 252 HP / 4 Atk / 252 SpD Careful Nature - Curse - Body Slam - Rest - Sleep Talk
Did not use it yet, but on paper i can tell its a bit hazards weak to your offensive mons. I guess you could try to offset atleast the lead hazard setter with taunt on sableye. And with hazards up and snorlax and hydreigon downed scarfed darmanitan can clean pretty easilly, all it needs is some chip damage on certain things, and the hazards do just that. even mamo can't take a blitz. 252+ Atk Sheer Force Darmanitan Flare Blitz vs. 0 HP / 4 Def Thick Fat Mamoswine: 356-420 (98.6 - 116.3%) -- 87.5% chance to OHKO and that is without hazards. now you can say you can preserve hydreigon and snorlax but even so darmanitan can also superpower if you're not careful. o and watch out for bulky Cresselia or CM cresselia, i'm the guy who likes to use moonblast on it. and i think many others do, and its great for catching those hydreigon switch ins and those sableye. this is why i suggested taunt on sableye. you check calmind and you can stall bulky cress too. of course you have good old hunch and beedril, but its the random switch ins to cress is the problem. you can get your beedrill rigged by twave on the switch, or get your dragon/hunchcrow rigged by a moonblast, especially with hazards up. other than that its a good team. i'll play it soon. but i'm sick, so no promises.
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Post by Deleted on Apr 3, 2016 1:23:19 GMT -8
Skarm Yoo! I made a UU team. Need critics.
Kronos (Beedrill-Mega) (M) @ Beedrillite Ability: Adaptability EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Protect - Poison Jab - U-turn - Knock Off
Orion (Hydreigon) @ Choice Scarf Ability: Levitate EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Earth Power - Fire Blast - Draco Meteor - Flash Cannon
Reaper (Honchkrow) @ Life Orb Ability: Moxie EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Brave Bird - Sucker Punch - Pursuit - Superpower
Levi (Mamoswine) @ Life Orb Ability: Thick Fat EVs: 228 HP / 252 Atk / 4 SpD / 24 Spe Adamant Nature - Ice Shard - Stealth Rock - Stone Edge - Earthquake
Elrick (Sableye) @ Leftovers Ability: Prankster EVs: 252 HP / 4 Atk / 252 SpD Careful Nature - Will-O-Wisp - Recover - Sucker Punch - Confuse Ray
Snorlax (M) @ Leftovers Ability: Thick Fat EVs: 252 HP / 4 Atk / 252 SpD Careful Nature - Curse - Body Slam - Rest - Sleep Talk
Did not use it yet, but on paper i can tell its a bit hazards weak to your offensive mons. I guess you could try to offset atleast the lead hazard setter with taunt on sableye. And with hazards up and snorlax and hydreigon downed scarfed darmanitan can clean pretty easilly, all it needs is some chip damage on certain things, and the hazards do just that. even mamo can't take a blitz. 252+ Atk Sheer Force Darmanitan Flare Blitz vs. 0 HP / 4 Def Thick Fat Mamoswine: 356-420 (98.6 - 116.3%) -- 87.5% chance to OHKO and that is without hazards. now you can say you can preserve hydreigon and snorlax but even so darmanitan can also superpower if you're not careful. o and watch out for bulky Cresselia or CM cresselia, i'm the guy who likes to use moonblast on it. and i think many others do, and its great for catching those hydreigon switch ins and those sableye. this is why i suggested taunt on sableye. you check calmind and you can stall bulky cress too. of course you have good old hunch and beedril, but its the random switch ins to cress is the problem. you can get your beedrill rigged by twave on the switch, or get your dragon/hunchcrow rigged by a moonblast, especially with hazards up. other than that its a good team. i'll play it soon. but i'm sick, so no promises. ohh get well soon xD Anyway, as for the issue with the moonblast, snorlax can take it like a boss xD so hopefully moon blast wont be very big of an issue. and ive been using it for two days now, and i haven't lost many matches yet.but yea. I'm gonna put taunt on the sableye. Thanks for the review ^^
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Post by Skarm on Apr 3, 2016 5:47:01 GMT -8
Did not use it yet, but on paper i can tell its a bit hazards weak to your offensive mons. I guess you could try to offset atleast the lead hazard setter with taunt on sableye. And with hazards up and snorlax and hydreigon downed scarfed darmanitan can clean pretty easilly, all it needs is some chip damage on certain things, and the hazards do just that. even mamo can't take a blitz. 252+ Atk Sheer Force Darmanitan Flare Blitz vs. 0 HP / 4 Def Thick Fat Mamoswine: 356-420 (98.6 - 116.3%) -- 87.5% chance to OHKO and that is without hazards. now you can say you can preserve hydreigon and snorlax but even so darmanitan can also superpower if you're not careful. o and watch out for bulky Cresselia or CM cresselia, i'm the guy who likes to use moonblast on it. and i think many others do, and its great for catching those hydreigon switch ins and those sableye. this is why i suggested taunt on sableye. you check calmind and you can stall bulky cress too. of course you have good old hunch and beedril, but its the random switch ins to cress is the problem. you can get your beedrill rigged by twave on the switch, or get your dragon/hunchcrow rigged by a moonblast, especially with hazards up. other than that its a good team. i'll play it soon. but i'm sick, so no promises. ohh get well soon xD Anyway, as for the issue with the moonblast, snorlax can take it like a boss xD so hopefully moon blast wont be very big of an issue. and ive been using it for two days now, and i haven't lost many matches yet.but yea. I'm gonna put taunt on the sableye. Thanks for the review ^^ Good job. to be honest I haven't played in a while myself. Sine my last post here seriously ,Dec 22, 2015. but I am got one today to use ur team. If you feel like having a battle against rusty me, tell me. EDIT: jesus, I haven't played uu in so long that my UU team still has mega lopunny, she is banned, right?
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Post by Deleted on Apr 3, 2016 5:51:23 GMT -8
ohh get well soon xD Anyway, as for the issue with the moonblast, snorlax can take it like a boss xD so hopefully moon blast wont be very big of an issue. and ive been using it for two days now, and i haven't lost many matches yet.but yea. I'm gonna put taunt on the sableye. Thanks for the review ^^ Good job. to be honest I haven't played in a while myself. Sine my last post here seriously ,Dec 22, 2015. but I am got one today to use ur team. If you feel like having a battle against rusty me, tell me. EDIT: jesus, I haven't played uu in so long that my UU team still has mega lopunny, she is banned, right? yep. Lopunny is in OU tier now xD And Id love to play with you. I'll PM you on hangouts when I get the chance.
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Post by Skarm on Oct 8, 2018 6:04:30 GMT -8
Fuck, it's cringe reading this crap again, end it.
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