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Post by garchomppit on Nov 11, 2015 4:25:16 GMT -8
At the moment im using @dangerdude 's team and fixing its issues. Will post a review really soon (might even be today)! Im here fwen Skarm
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Post by PRONTO3000 on Nov 11, 2015 6:16:29 GMT -8
Can someone give me an advice on making an offensive team?
I was thinking of trying Slaking because of its monstrous firepower but... I don't know what other Pokémon I should put in. Should I just go all out with attackers & sp. attackers (just found out that Glaceon makes one mean Blizzard) or should I include Pokémon with defensive or stalling roles?
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Midori
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Post by Midori on Nov 11, 2015 9:46:25 GMT -8
Can someone give me an advice on making an offensive team? I was thinking of trying Slaking because of its monstrous firepower but... I don't know what other Pokémon I should put in. Should I just go all out with attackers & sp. attackers (just found out that Glaceon makes one mean Blizzard) or should I include Pokémon with defensive or stalling roles? If you want to make a true hyper offensive team, do not have any Pokemon that will lose momentum for you, like defensive Pokemon. Rely on immunities and resistances to come in on attacks. Make sure to have Pokemon with good coverage so that you can knock out any switch ins your opponent has. So be afraid to sacrifice a Pokemon if you have no witch ins to a certain mon, that is the nature of an offensive team. Another suggestion would be have a fast u-turner of volt switcher so you can keep up momentum. Those are the basics for an offensive team, hope it helps.
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Post by PRONTO3000 on Nov 11, 2015 14:31:50 GMT -8
Can someone give me an advice on making an offensive team? I was thinking of trying Slaking because of its monstrous firepower but... I don't know what other Pokémon I should put in. Should I just go all out with attackers & sp. attackers (just found out that Glaceon makes one mean Blizzard) or should I include Pokémon with defensive or stalling roles? If you want to make a true hyper offensive team, do not have any Pokémon that will lose momentum for you, like defensive Pokémon. Rely on immunities and resistances to come in on attacks. Make sure to have Pokémon with good coverage so that you can knock out any switch ins your opponent has. So be afraid to sacrifice a Pokémon if you have no witch ins to a certain mon, that is the nature of an offensive team. Another suggestion would be have a fast u-turner of volt switcher so you can keep up momentum. Those are the basics for an offensive team, hope it helps. Thanks. So I need a Pokémon with good coverage, and a move that can get that Pokémon out of harm's way. That means moves like Dragon Tail works too, right?
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Midori
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Post by Midori on Nov 11, 2015 14:48:34 GMT -8
If you want to make a true hyper offensive team, do not have any Pokémon that will lose momentum for you, like defensive Pokémon. Rely on immunities and resistances to come in on attacks. Make sure to have Pokémon with good coverage so that you can knock out any switch ins your opponent has. So be afraid to sacrifice a Pokémon if you have no witch ins to a certain mon, that is the nature of an offensive team. Another suggestion would be have a fast u-turner of volt switcher so you can keep up momentum. Those are the basics for an offensive team, hope it helps. Thanks. So I need a Pokémon with good coverage, and a move that can get that Pokémon out of harm's way. That means moves like Dragon Tail works too, right? I think your best option would be to make sure you out speed and get KO's. Dragon tail is good for bulky Pokemon. But if you are using a Pokemon that i a bit frail, which many offensive Pokemon are, you want to be able to out speed and get KO' because remember that Dragon tail goes last in any given turn. You never want to go last in a turn with an offensive Pokemon and offensive team in general.
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Post by PRONTO3000 on Nov 11, 2015 15:02:05 GMT -8
Thanks. So I need a Pokémon with good coverage, and a move that can get that Pokémon out of harm's way. That means moves like Dragon Tail works too, right? I think your best option would be to make sure you out speed and get KO's. Dragon tail is good for bulky Pokémon. But if you are using a Pokémon that i a bit frail, which many offensive Pokémon are, you want to be able to out speed and get KO' because remember that Dragon tail goes last in any given turn. You never want to go last in a turn with an offensive Pokémon and offensive team in general. Got it. Also, I've heard of the term 'sweeper'. Its a Pokémon that wipes most of your opponent team in one go, right?
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Midori
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Post by Midori on Nov 11, 2015 15:15:12 GMT -8
I think your best option would be to make sure you out speed and get KO's. Dragon tail is good for bulky Pokémon. But if you are using a Pokémon that i a bit frail, which many offensive Pokémon are, you want to be able to out speed and get KO' because remember that Dragon tail goes last in any given turn. You never want to go last in a turn with an offensive Pokémon and offensive team in general. Got it. Also, I've heard of the term 'sweeper'. Its a Pokémon that wipes most of your opponent team in one go, right? Yeah, though you can consider most offensive Pokemon sweepers. I think what you are thinking about is poke that can set up and sweep. For example, a Pokemon uses dragon dance or swords dance, and proceeds to tear big holes in a team. It' always good to pack at least one of those Pokes with that potential.
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Post by PRONTO3000 on Nov 12, 2015 1:48:52 GMT -8
Got it. Also, I've heard of the term 'sweeper'. Its a Pokémon that wipes most of your opponent team in one go, right? Yeah, though you can consider most offensive Pokémon sweepers. I think what you are thinking about is poke that can set up and sweep. For example, a Pokémon uses dragon dance or swords dance, and proceeds to tear big holes in a team. It' always good to pack at least one of those Pokes with that potential. Oh. I was thinking of something more like Krookodile with its ability and all.
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Post by Skarm on Nov 12, 2015 12:05:49 GMT -8
Can someone give me an advice on making an offensive team? I was thinking of trying Slaking because of its monstrous firepower but... I don't know what other Pokémon I should put in. Should I just go all out with attackers & sp. attackers (just found out that Glaceon makes one mean Blizzard) or should I include Pokémon with defensive or stalling roles? If you want to make a true hyper offensive team, do not have any Pokémon that will lose momentum for you, like defensive Pokémon. Rely on immunities and resistances to come in on attacks. Make sure to have Pokémon with good coverage so that you can knock out any switch ins your opponent has. So be afraid to sacrifice a Pokémon if you have no witch ins to a certain mon, that is the nature of an offensive team. Another suggestion would be have a fast u-turner of volt switcher so you can keep up momentum. Those are the basics for an offensive team, hope it helps. or to put it simply the easy formula for hyper offensive is: Lead, Wallbreaker, sweeper, Cleaner and revenge killer Most speak for themselves , so no need to explain but cleaner is just something that can come in late game and kill all that is leftover when most walls are gone and the team is hurt a bit, like scarf terrakion and things like that. And you could have some utility, but not something that will slow down the team. Something like stealth rock rocky helmet chomp, great utility and goes well with most builds. (although most utility is often the lead as well )
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Post by Skarm on Nov 12, 2015 12:10:09 GMT -8
Yeah, though you can consider most offensive Pokémon sweepers. I think what you are thinking about is poke that can set up and sweep. For example, a Pokémon uses dragon dance or swords dance, and proceeds to tear big holes in a team. It' always good to pack at least one of those Pokes with that potential. Oh. I was thinking of something more like Krookodile with its ability and all. krook can be a good late game cleaner or a revenge killer with moxie and a scarf. speed is his issue To be full on offensive. But it can do it. WHat tier are you aiming at? or is this for in game PSS battles?
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Post by Skarm on Nov 12, 2015 12:19:34 GMT -8
Can someone give me an advice on making an offensive team? I was thinking of trying Slaking because of its monstrous firepower but... I don't know what other Pokémon I should put in. Should I just go all out with attackers & sp. attackers (just found out that Glaceon makes one mean Blizzard) or should I include Pokémon with defensive or stalling roles? Slaking on HO? That won't work well. Best bet is to be playing doubles, have a Cofagrigus and get its mummy ability to remove your truant. Glaceon lacks covergae and TBH ice is the worst type a Pokémon can have defensively. It's nice for attacking though. Dragon flying, ground and grass are all common in the meta.
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Post by PRONTO3000 on Nov 12, 2015 14:56:24 GMT -8
Oh. I was thinking of something more like Krookodile with its ability and all. krook can be a good late game cleaner or a revenge killer with moxie and a scarf. speed is his issue To be full on offensive. But it can do it. WHat tier are you aiming at? or is this for in game PSS battles? I honestly don't know. Can Slaking survive in UnderUsed?
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Post by garchomppit on Nov 12, 2015 15:09:43 GMT -8
On to @dangerdude 's team review! THE NEW TEAM C: Lonely Island (Gyarados) @ Gyaradosite Ability: Intimidate EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Dragon Dance - Crunch - Waterfall - Ice Fang
Scar (Landorus-Therian) @ Choice Scarf Ability: Intimidate EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - U-turn - Knock Off - Rock Slide - Earthquake
Akinator (Thundurus) @ Leftovers Ability: Prankster EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk / 30 Def - Volt Switch - Thunder Wave - Hidden Power [Ice] - Taunt
Titanium (Heatran) @ Leftovers Ability: Flash Fire EVs: 248 HP / 192 SpD / 68 Spe Calm Nature - Lava Plume - Toxic - Taunt - Stealth Rock
Jewel (Conkeldurr) (M) @ Assault Vest Ability: Guts EVs: 252 Atk / 232 SpD / 24 Spe Adamant Nature - Mach Punch - Drain Punch - Knock Off - Ice Punch
Spike (Ferrothorn) (M) @ Rocky Helmet Ability: Iron Barbs EVs: 252 HP / 168 Def / 88 SpD Relaxed Nature IVs: 0 Spe - Spikes - Protect - Gyro Ball - Leech Seed
Firstly, when I first got the team, I have to admit that it felt lackluster, no offense though, we are here to help each other. I have to give it to you though, I like the idea of a VoltTurn core of a Scarf Landorus-T and Thundurus. So I decided not to change that, or any Pokémon on that matter so we don't change or lose the original nature and form of the team. (As I feel that you would like it more that way) So now on to the changes. I changed Gyarados' nature from Lonely (probably an oversight on your end, as Lonely boosts Sp. Attack) to a Jolly nature as with just +1 Speed through Dragon Dance you can outspeed some of the fastest Pokémon in the tier like, M-Lopunny, M-Manectric, M-Sceptile and M-Beedrill which are all great threats to you. Also made some changes on its moveset, by changing Bounce (as you lose STAB on it after you Mega Evolve) with Crunch and Earthquake with Ice Fang although that can be decided on preference mostly. (both can be great as EQ with Mold Breaker can deal with Rotom-Wash that can deal a quite some to your team and Ice Fang can deal with Dragonite (as Mold Breaker gets rid of Multiscale) and bulky Grass types) Next on to Thundurus, when I mostly changed its moveset and its item. As you will be Volt Switching a lot and using your utility moves, Life Orb can really wear you down or doesn't help you much, so I instead replaced it with Leftovers that can give you some well needed longevity. Moveset wise, I got rid of Sludge Bomb as its only use is for Fairy Types (mainly Clefairy) which are already dealt with, with Ferro and Heatran, for Thunder Wave or Grass Knot. Both can be incredible tools, with Grass Knot helping on dealing with Swampert, Quaqsire, Tyranitar and Hippowdon (even without a Life Orb) and with Thunder Wave helping Conkeldurr get some big hits by outspeeding opponents and Gyarados to get chances to set up. Also side note, I changed its Attack IVs to 0 to decrease Foul Play's damage for Sableyes and Amoongusses etc. Hetran changed from a weird offensive variant to a Specially Defensive one for those pesky special threats like Thundurus, Manectric, Latios/as etc. Its moveset consists of Lava Plume, Stealth Rocks, Toxic and Taunt and its EVs are 248 on HP, 192 on Special Defense (With a Calm Nature) and 68 Speed to outspeed Mandibuzz and M-Venusaur and also these Speed EVs pair really well with Taunt for other bulky slow walls. This is the standard SpDef Heatran set that Smogon has on its Pokedex. Only thing that changed on Conkeldurr were the EVs. Instead of 252 HP EVs we take those points and, throw 232 on Special Defense as already Conkeldurr has a great HP stat and with these Special Defense points and Assault Vest, Conkledurr becomes an amazing Special wall that can sponge even the craziest of hits and the remaining 24 on Speed to speedcreep other Conkeldurrs that run the standard 20 EVs from Smogon or none. The Attack EVs and Nature were untouched. And finally, Ferrothorn. Not much changed here either. Rocky Helmet was kept, but I did change Stealth Rocks with Spikes as we already have Rocks on our new Heatran. Also the EVs changed, from 252 EVs on Defense, I split them between Defense and Special Defense, throwing 168 EVs in Defense and keeping the Relaxed Nature and the rest 88 points on Special Defense to take Special hits with a bit more ease. And that sums up the changes. The team, although kinda weird at first, can be really fun with Gyarados getting a lot of opportunities to set up by Thunder Waving with Thundurus or by U-Turning with Lando / Volt Switching with Thundurus on a switch. The team also uses Conkeldurr which is one of my favorite offensive Pokémon, although not very used in ORAS in comparison to early XY and B2W2. The defensive core of Heatran and Ferro although overused and not flawless whatsoever can kinda work in this Balanced Offense team that can really put in some work until low mid-ladder or to be more specific ~1350-1400 ELO on Pokémon Showdown. All in all a really fun team to use :] Glad I helped and I hope you read this big wall of text and I didn't waste 45 minutes for nothing :[[[[
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Midori
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Post by Midori on Nov 12, 2015 15:48:28 GMT -8
On to @dangerdude 's team review! THE NEW TEAM C: Lonely Island (Gyarados) @ Gyaradosite Ability: Intimidate EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Dragon Dance - Crunch - Waterfall - Ice Fang
Scar (Landorus-Therian) @ Choice Scarf Ability: Intimidate EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - U-turn - Knock Off - Rock Slide - Earthquake
Akinator (Thundurus) @ Leftovers Ability: Prankster EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk / 30 Def - Volt Switch - Thunder Wave - Hidden Power [Ice] - Taunt
Titanium (Heatran) @ Leftovers Ability: Flash Fire EVs: 248 HP / 192 SpD / 68 Spe Calm Nature - Lava Plume - Toxic - Taunt - Stealth Rock
Jewel (Conkeldurr) (M) @ Assault Vest Ability: Guts EVs: 252 Atk / 232 SpD / 24 Spe Adamant Nature - Mach Punch - Drain Punch - Knock Off - Ice Punch
Spike (Ferrothorn) (M) @ Rocky Helmet Ability: Iron Barbs EVs: 252 HP / 168 Def / 88 SpD Relaxed Nature IVs: 0 Spe - Spikes - Protect - Gyro Ball - Leech Seed
Firstly, when I first got the team, I have to admit that it felt lackluster, no offense though, we are here to help each other. I have to give it to you though, I like the idea of a VoltTurn core of a Scarf Landorus-T and Thundurus. So I decided not to change that, or any Pokémon on that matter so we don't change or lose the original nature and form of the team. (As I feel that you would like it more that way) So now on to the changes. I changed Gyarados' nature from Lonely (probably an oversight on your end, as Lonely boosts Sp. Attack) to a Jolly nature as with just +1 Speed through Dragon Dance you can outspeed some of the fastest Pokémon in the tier like, M-Lopunny, M-Manectric, M-Sceptile and M-Beedrill which are all great threats to you. Also made some changes on its moveset, by changing Bounce (as you lose STAB on it after you Mega Evolve) with Crunch and Earthquake with Ice Fang although that can be decided on preference mostly. (both can be great as EQ with Mold Breaker can deal with Rotom-Wash that can deal a quite some to your team and Ice Fang can deal with Dragonite (as Mold Breaker gets rid of Multiscale) and bulky Grass types) Next on to Thundurus, when I mostly changed its moveset and its item. As you will be Volt Switching a lot and using your utility moves, Life Orb can really wear you down or doesn't help you much, so I instead replaced it with Leftovers that can give you some well needed longevity. Moveset wise, I got rid of Sludge Bomb as its only use is for Fairy Types (mainly Clefairy) which are already dealt with, with Ferro and Heatran, for Thunder Wave or Grass Knot. Both can be incredible tools, with Grass Knot helping on dealing with Swampert, Quaqsire, Tyranitar and Hippowdon (even without a Life Orb) and with Thunder Wave helping Conkeldurr get some big hits by outspeeding opponents and Gyarados to get chances to set up. Also side note, I changed its Attack IVs to 0 to decrease Foul Play's damage for Sableyes and Amoongusses etc. Hetran changed from a weird offensive variant to a Specially Defensive one for those pesky special threats like Thundurus, Manectric, Latios/as etc. Its moveset consists of Lava Plume, Stealth Rocks, Toxic and Taunt and its EVs are 248 on HP, 192 on Special Defense (With a Calm Nature) and 68 Speed to outspeed Mandibuzz and M-Venusaur and also these Speed EVs pair really well with Taunt for other bulky slow walls. This is the standard SpDef Heatran set that Smogon has on its Pokedex. Only thing that changed on Conkeldurr were the EVs. Instead of 252 HP EVs we take those points and, throw 232 on Special Defense as already Conkeldurr has a great HP stat and with these Special Defense points and Assault Vest, Conkledurr becomes an amazing Special wall that can sponge even the craziest of hits and the remaining 24 on Speed to speedcreep other Conkeldurrs that run the standard 20 EVs from Smogon or none. The Attack EVs and Nature were untouched. And finally, Ferrothorn. Not much changed here either. Rocky Helmet was kept, but I did change Stealth Rocks with Spikes as we already have Rocks on our new Heatran. Also the EVs changed, from 252 EVs on Defense, I split them between Defense and Special Defense, throwing 168 EVs in Defense and keeping the Relaxed Nature and the rest 88 points on Special Defense to take Special hits with a bit more ease. And that sums up the changes. The team, although kinda weird at first, can be really fun with Gyarados getting a lot of opportunities to set up by Thunder Waving with Thundurus or by U-Turning with Lando / Volt Switching with Thundurus on a switch. The team also uses Conkeldurr which is one of my favorite offensive Pokémon, although not very used in ORAS in comparison to early XY and B2W2. The defensive core of Heatran and Ferro although overused and not flawless whatsoever can kinda work in this Balanced Offense team that can really put in some work until low mid-ladder or to be more specific ~1350-1400 ELO on Pokémon Showdown. All in all a really fun team to use :] Glad I helped and I hope you read this big wall of text and I didn't waste 45 minutes for nothing :[[[[ Yeah, this team looks fun, but the lack of hazard control is very disturbing to me. This team definitely gets worn down by hazards, especially rocks. I'd propose switching Heatran to starmie. Either a bulky starmie with rapid spin, or an offensive Starmie with rapid spin. Starmie @ Life Orb Ability: Analytic EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Rapid Spin - Hydro Pump - Psychic - Ice Beam This Starmie takes an offensive approach with the option to spin when you need to. Starmie @ Leftovers Ability: Natural Cure EVs: 252 HP / 4 SpA / 252 Spe Timid Nature - Scald - Rapid Spin - Recover - Psyshock/Reflect Type And this one takes a more defensive approach, giving you good opportunities to spin and take on some specific threats reliably. IDK if you are willing to change this, but I feel like it can better this team without changing it too much. Oh yeah and put rocks back onto Ferrothorn now that Heatran is not there.
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Post by Skarm on Nov 12, 2015 18:06:36 GMT -8
On to @dangerdude 's team review! THE NEW TEAM C: Lonely Island (Gyarados) @ Gyaradosite Ability: Intimidate EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Dragon Dance - Crunch - Waterfall - Ice Fang
Scar (Landorus-Therian) @ Choice Scarf Ability: Intimidate EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - U-turn - Knock Off - Rock Slide - Earthquake
Akinator (Thundurus) @ Leftovers Ability: Prankster EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk / 30 Def - Volt Switch - Thunder Wave - Hidden Power [Ice] - Taunt
Titanium (Heatran) @ Leftovers Ability: Flash Fire EVs: 248 HP / 192 SpD / 68 Spe Calm Nature - Lava Plume - Toxic - Taunt - Stealth Rock
Jewel (Conkeldurr) (M) @ Assault Vest Ability: Guts EVs: 252 Atk / 232 SpD / 24 Spe Adamant Nature - Mach Punch - Drain Punch - Knock Off - Ice Punch
Spike (Ferrothorn) (M) @ Rocky Helmet Ability: Iron Barbs EVs: 252 HP / 168 Def / 88 SpD Relaxed Nature IVs: 0 Spe - Spikes - Protect - Gyro Ball - Leech Seed
Firstly, when I first got the team, I have to admit that it felt lackluster, no offense though, we are here to help each other. I have to give it to you though, I like the idea of a VoltTurn core of a Scarf Landorus-T and Thundurus. So I decided not to change that, or any Pokémon on that matter so we don't change or lose the original nature and form of the team. (As I feel that you would like it more that way) So now on to the changes. I changed Gyarados' nature from Lonely (probably an oversight on your end, as Lonely boosts Sp. Attack) to a Jolly nature as with just +1 Speed through Dragon Dance you can outspeed some of the fastest Pokémon in the tier like, M-Lopunny, M-Manectric, M-Sceptile and M-Beedrill which are all great threats to you. Also made some changes on its moveset, by changing Bounce (as you lose STAB on it after you Mega Evolve) with Crunch and Earthquake with Ice Fang although that can be decided on preference mostly. (both can be great as EQ with Mold Breaker can deal with Rotom-Wash that can deal a quite some to your team and Ice Fang can deal with Dragonite (as Mold Breaker gets rid of Multiscale) and bulky Grass types) Next on to Thundurus, when I mostly changed its moveset and its item. As you will be Volt Switching a lot and using your utility moves, Life Orb can really wear you down or doesn't help you much, so I instead replaced it with Leftovers that can give you some well needed longevity. Moveset wise, I got rid of Sludge Bomb as its only use is for Fairy Types (mainly Clefairy) which are already dealt with, with Ferro and Heatran, for Thunder Wave or Grass Knot. Both can be incredible tools, with Grass Knot helping on dealing with Swampert, Quaqsire, Tyranitar and Hippowdon (even without a Life Orb) and with Thunder Wave helping Conkeldurr get some big hits by outspeeding opponents and Gyarados to get chances to set up. Also side note, I changed its Attack IVs to 0 to decrease Foul Play's damage for Sableyes and Amoongusses etc. Hetran changed from a weird offensive variant to a Specially Defensive one for those pesky special threats like Thundurus, Manectric, Latios/as etc. Its moveset consists of Lava Plume, Stealth Rocks, Toxic and Taunt and its EVs are 248 on HP, 192 on Special Defense (With a Calm Nature) and 68 Speed to outspeed Mandibuzz and M-Venusaur and also these Speed EVs pair really well with Taunt for other bulky slow walls. This is the standard SpDef Heatran set that Smogon has on its Pokedex. Only thing that changed on Conkeldurr were the EVs. Instead of 252 HP EVs we take those points and, throw 232 on Special Defense as already Conkeldurr has a great HP stat and with these Special Defense points and Assault Vest, Conkledurr becomes an amazing Special wall that can sponge even the craziest of hits and the remaining 24 on Speed to speedcreep other Conkeldurrs that run the standard 20 EVs from Smogon or none. The Attack EVs and Nature were untouched. And finally, Ferrothorn. Not much changed here either. Rocky Helmet was kept, but I did change Stealth Rocks with Spikes as we already have Rocks on our new Heatran. Also the EVs changed, from 252 EVs on Defense, I split them between Defense and Special Defense, throwing 168 EVs in Defense and keeping the Relaxed Nature and the rest 88 points on Special Defense to take Special hits with a bit more ease. And that sums up the changes. The team, although kinda weird at first, can be really fun with Gyarados getting a lot of opportunities to set up by Thunder Waving with Thundurus or by U-Turning with Lando / Volt Switching with Thundurus on a switch. The team also uses Conkeldurr which is one of my favorite offensive Pokémon, although not very used in ORAS in comparison to early XY and B2W2. The defensive core of Heatran and Ferro although overused and not flawless whatsoever can kinda work in this Balanced Offense team that can really put in some work until low mid-ladder or to be more specific ~1350-1400 ELO on Pokémon Showdown. All in all a really fun team to use :] Glad I helped and I hope you read this big wall of text and I didn't waste 45 minutes for nothing :[[[[ Yeah, this team looks fun, but the lack of hazard control is very disturbing to me. This team definitely gets worn down by hazards, especially rocks. I'd propose switching Heatran to starmie. Either a bulky starmie with rapid spin, or an offensive Starmie with rapid spin. Starmie @ Life Orb Ability: Analytic EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Rapid Spin - Hydro Pump - Psychic - Ice Beam This Starmie takes an offensive approach with the option to spin when you need to. Starmie @ Leftovers Ability: Natural Cure EVs: 252 HP / 4 SpA / 252 Spe Timid Nature - Scald - Rapid Spin - Recover - Psyshock/Reflect Type And this one takes a more defensive approach, giving you good opportunities to spin and take on some specific threats reliably. IDK if you are willing to change this, but I feel like it can better this team without changing it too much. Oh yeah and put rocks back onto Ferrothorn now that Heatran is not there. We considered changes like that but he did not say anything about allowing us to change team members, we would But Chomp decided to keep it as his team, just change the spreads. Nice suggestions though reflect type is always fun. especially for trolling bisharp and mega venusaur, pure gold. BTW, Did you make a request? I do not remember. If you did give me a slight reminder.
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