|
Post by Skarm on Sept 26, 2015 15:42:24 GMT -8
I've been playing with this team for a while. I love it. Cause it has Pokémon I like to use and has the beutifull Medicham Weavile core. . Although one big weakness of this team is it has allot of strong moves which lack accuracy. So often I find myself having to rely on other plans cause I missed. And sometimes I even lose cause of it. And some people dare even say luck is competitive HA. Here are some replays goo.gl/xXGgBrgoo.gl/UT0SKEgoo.gl/t8z7LAAs you could see it's Hyper offense. So often you don't have switch ins to take the hits. You just let the Pokémon fulfill their job, and then let them die by taking hits later on. Like if heatran would accomplish nothing against the majority of the team and I need a free switch in, I'll let heatran take the hit. It's weighing your options. What would you like more? to let your win condition take damage, or let someone who doesn't do much live? Edit: for some reason we're talking allot about Hyper offensive as of late. I guess it's just the current meta. XD
|
|
|
Post by Skarm on Oct 11, 2015 5:46:21 GMT -8
So eh, the thread looks RIP, so garchomppit and I decided to post a team we've been having fun with. Heracross (F) @ Heracronite
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Pin Missile
- Rock Blast
- Swords Dance
Tyranitar (F) @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 80 Def / 176 SpD
Relaxed Nature
- Stealth Rock
- Ice Beam
- Pursuit
- Stone Edge
Excadrill (F) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
Skarmory (F) @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 248 Def / 12 Spe
Impish Nature
- Spikes
- Roost
- Whirlwind
- Brave Bird
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tail Glow
- Energy Ball
- Hidden Power [Fire]
- Scald
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Psychic
- Draco Meteor
- Healing Wish
- Defog
The team: Team is pretty well balanced between the sand offense and the ''defensive'' (wouldn't really call it that) core of Tyranitar, Skarmory and Latias. Both Swords Dance sweepers don't need much to get going tbh. Excadrill just needs the sand to be up and even without a +2 boost it can tear holes through any team and as for Heracross, after some of its counters are dealt with (like Charizards and the Ground/Flying Types) with Latias and/or Manaphy it can just spam its coverage moves for awesome pwnage. Even if all that fails you can still rely on the god of the OU tier atm in my opinion, Manaphy and its Tail Glow shenanigans. Furthemore with hazards stack once you get 3 spikes and a stealth rock nothing lives anything from our sweepers. It may seem weird that on a team with hazards stack we toss away excadrill's spinning powers to instead put latias, which has defog of all things to remove hazards. Which means we may remove our own hard work hazards to remove the opponent's. THere's an explanation for this. We only really need hazards removal if we're dealing with sticky-web and spikes, if you spot those in the beginning, try not to get your own spikes going all the way untill you can secure the opponent's webs and spikes cannot be laid down. Also, sometimes T-tar can be low on health, to avoid dying by hazards and being unable to get up our sand we have latias defog, even if it means loosing our own cause sand is really important for Excadrill. All in all the team works well, that doesn't mean that the team doesn't have its drawbacks / counters though. Counters: Sableye can be a counter if it keeps it's prankster AND if it goes mega. (but as it seems having it mega helps us to handle it more easily) With prankster it can be faster and burn our attackers and with magic bounce it can stop our hazards. Although when it megas it gets easier to handle, it looses prankster, which means we can set up with manaphy, since it won't taunt us first, we can Swords dance upon it switching it and kill it with our two SD buddies. +2 252 Atk Mega Heracross Pin Missile (5 hits) vs. 252 HP / 252+ Def Mega Sableye: 335-395 (110.1 - 129.9%) -- guaranteed OHKO +2 252+ Atk Life Orb Excadrill Earthquake vs. 252 HP / 252+ Def Mega Sableye: 296-348 (97.3 - 114.4%) -- 81.3% chance to OHKO Next counter is Mega Charizard-Y, Thanks to it's speed and drought ability it naturally outspeeds every member of our team, except latias and removes our sand. And once sun is up, and CHarizard is in, it's hard to get in our sand, as the fear of focus blast on our T-tar is huge. Latias can deal with it but life orb, sun boosted Fireblasts and the fact that CHarizard can roost stall us if we DracoMeteor makes it so our latias will quickly die. One way I like to deal with it is to bait the solar beam with my manaphy, switch into T-tar, so he's forced to 2 turn solar beam, and kill with rockslide. Other counters exist, like Bisharp , thunderus and things like such. But it depends on their core and team synergy to make them a full threat.
|
|
|
Post by praise luke on Oct 11, 2015 12:20:08 GMT -8
How did I not see this thread before?
|
|
|
Post by Skarm on Oct 11, 2015 13:53:30 GMT -8
How did I not see this thread before? ¯\_(ツ)_/¯
|
|
|
Post by PichuAuraGuardian19 on Oct 11, 2015 14:43:10 GMT -8
Okay, so here's one team I kind of want to build. I was able to come up with a moveset for a Steel Wing Beheeyem, consisting of Swagger, Simple Beam, Power Swap, and Steel Wing, with the Analytic ability. The basic idea is to make the opponent's ability Simple, Swagger them to 4x Attack and Confusion, maybe pull them up to 6x, and then steal their Attack boosts. I haven't tested it out yet, mainly because this is just for laughs, but if you guys want to try and see if you can build a team and set for it, be my guest.
|
|
|
Post by garchomppit on Oct 12, 2015 3:17:54 GMT -8
Okay, so here's one team I kind of want to build. I was able to come up with a moveset for a Steel Wing Beheeyem, consisting of Swagger, Simple Beam, Power Swap, and Steel Wing, with the Analytic ability. The basic idea is to make the opponent's ability Simple, Swagger them to 4x Attack and Confusion, maybe pull them up to 6x, and then steal their Attack boosts. I haven't tested it out yet, mainly because this is just for laughs, but if you guys want to try and see if you can build a team and set for it, be my guest. You burned down my house with this idea, this is true HEAT. ufwo (Beheeyem) @ Leftovers Ability: Analytic EVs: 252 HP / 4 Def / 252 SpD Careful Nature IVs: 0 Atk / 0 SpA - Steel Wing - Simple Beam / Recover - Swagger - Power Swap Set should look something like this. 0 Attack and Special Attacks IVs as you will be giving your stats away with Power Swap ASAP so you want your opponent to have the worst outcome. In addition we spend 252 EVs on HP and 252 EVs on Spdef as this strategy will have a vast superior outcome if used on a Special Attacker like Heatran or Clefable. Also instead of Simple Beam for the immediate boosts from the opponent's Swagger boosts we can put Recover over it for more staying power and more opportunities to pull out this strategy within the span of 1 game. As for a team, I do have something in mind: godziru (Kyurem-Black) @ Life Orb Ability: Teravolt EVs: 4 Atk / 252 SpA / 252 Spe Mild Nature - Ice Beam - Fusion Bolt - Earth Power - Roost Ronald (Conkeldurr) @ Assault Vest Ability: Guts EVs: 252 Atk / 236 SpD / 20 Spe Adamant Nature - Drain Punch - Mach Punch - Knock Off - Poison Jab Nbz (Altaria) @ Altarianite Ability: Cloud Nine EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Dragon Dance - Facade - Earthquake - Roost Scar (Landorus-Therian) @ Leftovers Ability: Intimidate EVs: 252 HP / 240 Def / 8 SpD / 8 Spe Impish Nature - Earthquake - U-turn - Stone Edge - Stealth Rock ufwo (Beheeyem) @ Leftovers Ability: Analytic EVs: 252 HP / 4 Def / 252 SpD Careful Nature IVs: 0 Atk / 0 SpA - Steel Wing - Simple Beam / Recover - Swagger - Power Swap de blob (Mew) @ Leftovers Ability: Synchronize EVs: 252 HP / 224 SpD / 32 Spe Calm Nature IVs: 0 Atk - Defog - Soft-Boiled - Will-O-Wisp - Psychic Here we have the Offensive duo of Kyurem-Black and Conkeldurr that I really like this gen and isn't used as often. We also have Stealth Rock and Intimidate support from Landorus-T to have a better chance at pulling out the Beheeyem strategy on a Physical Attacker. We also have Mew with Will-O-Wisp to further help on that matter and with Defog to get rid of those pesky hazards like Spikes and Toxic Spikes something that this team does not like to the slightest. If you want further support on Beheeyem you can put Double Screens on this Mew which can also help the glue of this team, Mega Altaria, to set up a lot easier on threats that pack super effective moves like Venusaur with Sludge Bomb or Thundurus / Manectric with Hidden Power Ice and sweep from there with a +2 or +3 Attack and Speed boost. It also has Facade for extra HEAT. Use this team and tell me how the Beheeyem strategy worked out! Imma use it as well and tell you my results. Have fun boi!
|
|
|
Post by Skarm on Oct 12, 2015 12:36:22 GMT -8
garchomppit Nice team. I did forget to ask him if he wanted members who he could afford in the game before I told you take it on. But I guess He has to tell us if it's okay, or if he even wants OU mons. But test it out first on showdown PichuAuraGuardian19 :]
|
|
|
Post by PichuAuraGuardian19 on Oct 12, 2015 13:02:33 GMT -8
I'll have to test it out later, but looks interesting.
|
|
|
Post by praise luke on Oct 12, 2015 13:07:48 GMT -8
lol...Here everyone is properly calculating teams and I'm like...
Yeah, I'll throw these 6 together...
I salute you guys
|
|
|
Post by Skarm on Oct 12, 2015 13:16:08 GMT -8
lol...Here everyone is properly calculating teams and I'm like... Yeah, I'll throw these 6 together... I salute you guys
|
|
|
Post by praise luke on Oct 12, 2015 13:22:33 GMT -8
lol...Here everyone is properly calculating teams and I'm like... Yeah, I'll throw these 6 together... I salute you guys Pretty much... but yeah The last time I made a team it was a Sunny Day based team Mega Charizard leading the pack, I think I had a Venasaur and a Flygon as well I cant remember.
|
|
|
Post by Skarm on Oct 17, 2015 17:17:32 GMT -8
|
|
Emi
Recruiter
so here i am--broke, bisexual--
Posts: 38,064
Favorite Pokemon: Typhlosion
Mini-Profile Background: {"image":"https://pbs.twimg.com/media/ErRCNfJW8AAedp2?format=jpg&name=large","color":""}
Mini-Profile Text Color: 8B0000
|
Post by Emi on Oct 17, 2015 17:31:42 GMT -8
Out of ten battles, only 2 loses. It's pretty good for me.
|
|
|
Post by praise luke on Oct 18, 2015 8:18:09 GMT -8
You know what?
Blastoise is such an underrated Pokemon.... competitively
|
|
|
Post by Skarm on Oct 19, 2015 13:53:00 GMT -8
You know what? Blastoise is such an underrated Pokémon.... competitively Depends what tier, It is used allot in the Under used tier as a defensive pokemon and rapid spinner to remove hazards. But it has to do with the speed and lack of natural recovery that doesn't make it higher up.
|
|