Let's Play Fire Emblem: New Mystery of the Emblem!
Sept 11, 2013 9:16:12 GMT -8
Speedy_Fox_IV, Yoh, and 2 more like this
Post by ┌༼ຈل͜ຈ༽┘ on Sept 11, 2013 9:16:12 GMT -8
Let’s Play Fire Emblem: Shin Monshou no Nazo - Hikari to Kage no Eiyuu
Welcome to my second Let’s Play. After finishing Shadow Dragon, it’s only logical that I should LP the sequel. ‘Fire Emblem: Shin Monshou no Nazo - Hikari to Kage no Eiyuu’, translated as ‘New Mystery of the Emblem – Heroes of Light and Shadow’ was, simultaneously, the sequel to ‘Shadow Dragon’ and a remake of ‘Monshou no Nazo’ or ‘Mystery of the Emblem’ which itself was a remake AND a sequel to ‘Ankokuryuu to Hikari no Tsurugi’ or ‘Dark Dragon and the Sword of Light’, the first Fire Emblem game. Mystery of the Emblem contained two ‘books’. Book 1 was a shortened remake of the first Fire Emblem game and Book 2 was a fully fledged sequel to it. Seeing as Shadow Dragon already existed, New Mystery of the Emblem is only a remake of Book 2 of Mystery of the Emblem and does not contain remake of Shadow Dragon.
Welcome to my second Let’s Play. After finishing Shadow Dragon, it’s only logical that I should LP the sequel. ‘Fire Emblem: Shin Monshou no Nazo - Hikari to Kage no Eiyuu’, translated as ‘New Mystery of the Emblem – Heroes of Light and Shadow’ was, simultaneously, the sequel to ‘Shadow Dragon’ and a remake of ‘Monshou no Nazo’ or ‘Mystery of the Emblem’ which itself was a remake AND a sequel to ‘Ankokuryuu to Hikari no Tsurugi’ or ‘Dark Dragon and the Sword of Light’, the first Fire Emblem game. Mystery of the Emblem contained two ‘books’. Book 1 was a shortened remake of the first Fire Emblem game and Book 2 was a fully fledged sequel to it. Seeing as Shadow Dragon already existed, New Mystery of the Emblem is only a remake of Book 2 of Mystery of the Emblem and does not contain remake of Shadow Dragon.
The bad news is that despite Shadow Dragon selling well globally by the series standards, the sequel was never localized. The reason for this is completely unknown. A common misconception is that it was never localized due to poor sales of it and Shadow Dragon but the 2 games sold far more than Path of Radiance (Gamecube) and Radiant Dawn (Wii) so that theory is false.
But the fans weren’t going to give up. A group of dedicated hackers, dubbing themselves ‘The Heroes of Shadow’ took it upon themselves to create a fan translation that would be up to the standards of proper localizations. For the most part, they succeeded as the fan translation, released in November 2012 is a high quality product and the team tried to emulate the localization style of Shadow Dragon, employing purple prose just like Shadow Dragon did. Obviously, some parts of the translation are better than others but overall, it’s one of the finest fan translations ever created, especially considering the very poor quality of previous Fire Emblem fan translations.
As for the game itself, it’s Shadow Dragon but better in every way in technical terms. The more subjective parts like story and characters are debatable but I think it’s just as good as Shadow Dragon. The gameplay and graphics are unchanged except for slight improvements. The game brought back support conversations and they work as they did in Path of Radiance. If 2 characters are used together for a certain number of chapters, then they can unlock support conversations. These conversations provide some valuable character development, allowing the developers to flesh out characters without dragging out the plot while still keeping having permanent death. The supports have 3 ranks and each rank provides increasing bonus to hit, evade and critical rate.
The game introduces the ‘Avatar’ feature that was seen in Awakening. The Avatar is a player created character that joins the main heroes in their quest and has a lot of customization options.
This game also added a new game mode. ‘Casual Mode’ is for those who don’t want to deal with permanent death. In casual mode, characters who die in a chapter are not dead permanently and return in the beginning of the next chapter. Classic mode is still available to those who want the challenge. You can only select which mode you want to play in the beginning of the game and can’t be changed later on. Aside from this choice, the game also has 1 Normal difficulty and 3 levels of Hard difficulty going up to Lunatic as well as final ‘Lunatic Reverse’ difficulty. Game Mode and difficulty are independent of each other so you can play Normal Classic or Lunatic Casual.
The Game also has multiplayer options over Wi-fi but since I can’t show them off, I won’t bother covering them here.
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Index:
Opening
Prologue 1
Prologue 2
Prologue 3
Prologue 4
Prologue 5
Prologue 6
Interlude - Lunatic Reverse
Prologue 7
Prologue 8
Chapter 1 - Grustian Expedition
Chapter 2 - Rebellion of Macedon
Support Conversations Part 1
Support Conversations Part 2
Chapter 3 - Abducted Princess
Chapter 3x - Lurking Shadows
Support Conversations Part 3
Chapter 4 - Joy and Sorrow
Support Conversations Part 4
Chapter 5 - Liberation of Grust
Support Conversations Part 5
Chapter 6 - The Nest of Evil
Support Conversations Part 6
Chapter 6x - Mercenary Squad
Support Conversations Part 7
Chapter 7 - Scarlet Swordsman
Support Conversations Part 8
Chapter 8 - Soulful Bridge
Support Conversations Part 9
Hard Mode
DLC 3 - By the Sword
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So let’s play Fire Emblem: New Mystery of the Emblem – Heroes of Light and Shadow!
I think it was a bit egotistical to hack in the name of the fan translation team and show it right below Nintendo but no harm done.
Our game’s hero is still Prince Marth but he’s joined by the player created Avatar. The avatar isn’t important to the plot like Awakening fortunately.
No trust me. The Avatar isn’t plot important despite what this text may be trying to tell you.
Nice art of some of the major characters from the previous game. Except it’s supposed to be a scene from this game yet only includes characters from previous game so I don’t know.
From Left to right: Marth, Caeda, Gordin, Ogma, Merric, Linde, Abel, Cain, Navarre, Bord/Cord, Draug, Barst, Bantu and Tiki in dragon form.
And flying up aboive are clearly Minerva and the 3 Whitewing sisters; Palla, Catria and Est.
No, really. Not plot important.
You’re really making it hard for me to convince the viewers of the non-importance of the avatar.
I’ll concede that the Avatar is an important character but in no way does the plot revolve around them unlike Awakening.
I wonder what this scene is supposed to be.
Nope. Not now.
Here’s the title screen.
Now before we begin a new game, let’s take a look at the Bonus features. First, there’s the Wireless option where you pit your teams over wireless connection.
The game comes with a guide. You can use this to look at the world map, see character relations and learn where each character comes from. Since going an further will reveal massive spoilers, let’s not do that.
All story events and conversations are recorded and can be viewed at any time through the Event Recap feature. This too will reveal massive spoilers and we’ll be seeing the events and conversations anyway so let’s avoid this too.
3 free DLC maps and 3 free items were given out. We’ll get to them in due time.
And we’ve already seen the Archanea Chronicles in my previous LP.
The sound room can be used to listen to any piece of music from the game. Pretty awesome. I've wasted a lot of time here.
So let’s start the game. In Normal mode, everything is, well, normal.
In Hard mode, enemies are tougher. In this and all higher difficulties, enemy reinforcements arrive at the start of the enemy phase and attack on the same turn, ambushing you. I hate this feature so I won’t play this mode.
In Maniac mode, enemies are tougher and more numerous, blah, blah, blah…
This is the highest level of difficulty. Lunatic is a very appropriate name for it.
Lunatic reverse is identical to Luantic except for one key difference. Enemies always attack first, even on player phase. Say you move a unit next to an enemy and attack them, the enemy unit will strike first. It’s like all enemies having Vantage+ skill from awakening.
Our chosen difficulty is Normal and we don’t want any tutorials.
And we select Classic. It’s the only way to play a Fire Emblem game, you filthy casual scum. Go back to Angry Birds. This game is for the real pros.
Anyway, we’ll start the game properly in the next episode.
Here’s to another hopefully good LP!