Post by ┌༼ຈل͜ຈ༽┘ on Feb 22, 2013 11:37:25 GMT -8
Alright, reupload of episode 2: Prologue 1. Goddamn you photobucket, you're lucky the next two updates still use links from you otherwise I would have switched completely. However, everything from episode 5 will be hosted on imgur.
"Long ago, Medeus, king of the dragonkin, conquered the continent of Archaenia, beginning an age of fear and despair for all its people. That tyranny was broken, however, thanks to a miracle. A young man hailing from the Altea region appeared with a divine blade in hand. He stood against the Shadow Dragon, and struck him down. For some time after, the land enjoyed an age of peace."
"However, after a century's passing, the Shadow Dragon returned. He forged an alliance with a fiendish sorcerer who sought to rule the world, and their combined might topple kingdom upon unsuspecting kingdom. Again, darkness threatened to engulf the continent. It fell upon the king of Altea, sole descendant of the dragon-slayer hero, to sally forth with the divine blade and fulfill his blood destiny."
"His son, Prince Marth, remained at home with the boy's mother, his elder sister, and a garrison manned by Altea's neighbor and ally, Gra. Thus the boy applied himself to the ways of both pen and sword, until one day..."
Elice? Is she alright?
She seemed to be, sire, but her words implied a certain urgency. She bade you dress quickly and wait by the throne.
…Has something happened?
It’s our forced off in Gra, sire. There seems to ‘ave been some sort of incident, but… Well, I’m not privy to the specifics.
I see… Thank you. I’ll be there shortly.
An incident in Gra… If Elice has news of our father, I pray it’s good news…
And so the game begins. Right now, we only have Marth with us. The top screen shows information about the unit highlighted. We’ll get to what those numbers mean in a separate update afterwords. For now, know that ‘Str’ affects your damage; ‘Mag’ affects your magic damage; ‘Skill’, ‘Spd’ and ‘Lck’ affects a wide variety of things while ‘Def’ and ‘Res’ affect your protection against physical and magical damage respectively.
Marth’s class is ‘Lord’ meaning he is the main character and his death means an instant game over unlike every other character. He is level 1 and comes with a Rapier and Iron Sword. The two weapons are almost identical except that the Rapier is super effective against certain other classes, which we’ll get too when we see them. He has a D rank in swords meaning he can use any sword that is D rank or lower. Ranks go from E to A. Also, Marth is the only unit capable of using the Rapier.
Once you select a unit with the A button, you’ll see something similar to the second picture. The blue area represents how far Marth can move while the red area represents his attacking range.
With nothing for us to do, we’ll just move Marth as far as he can go which is 7 tiles as indicated by the ‘ Mov 7’ in the top screen.
Once we select where we want Marth to move to, a menu pops up. If we go into ‘Items’, we can select which weapon to equip or which item to use, etc. If we select wait, Marth will wait there and we can move other units if any are still able to. We can freely equip different weapons but using an item is the same as ‘waiting’ after the item is used. This means that you can either attack or use an item for each unit’s turn.
Every time it’s our turn, it will be referred to as “Player Phase” while the enemy’s turn will be called Enemy Phase. A turn will mean whatever a specific unit does and does not refer to “Player Phase.”
So we make Marth wait, ending Player Phase. On to Enemy Phase.
We’re soldiers of Gra, li’l prince. And if you know what’s good for you, you’ll surrender to us without makin’ any trouble.
Surrender? But that’s ridiculous… Why would I surrender to the Army of an allied kingdom?
Meh heh heh… They don’t tell you much, do they? No matter. You’ll ‘ave the full story soon enough. Now… lay down your sword.
I will not. I am the prince of Altea. I will not yield to you or any other nation, here on my own land, under my own castle roof!
Heh, you talk big, brat. Have it your way. If you won’t lay down your sword, we’ll just have to take your life instead!
In the enemy phase, some enemy units appear and move down towards Marth.
We’ve got 4 enemies to deal with. Two of these are Fighters (an Axe wielding class) while 2 are Soldiers (a Lance wielding class) further up the map. The 2 fighters have identical stats and each wields an Iron Axe. The 2 soldiers have different stats but both still have an Iron Lance as their weapon.
In Player Phase, we move Marth next to the the Fighter that’s further away. This time we get a new option in the menu: Attack. After selecting it, we can select which weapon to use. We’ll use the Iron Sword because they are very common while the Rapier is hard to obtain. The numbers at the side show the number of uses in the form of x/y where x is current uses and y it total uses. If x reaches 0, the weapon breaks and disappears from the unit’s inventory.
The last screenshot shows the pre-battle information. Everything with a blue background is your unit’s information while everything with a red background is the enemy unit’s information. It shows what weapon you are using, your current HP, how much damage you will do how much your Hit Rate is and how much your Critical Hit Rate is and same for the enemy. The ‘x 2’ next to your unit’s damage tells you that your unit will be able to ‘double’ the enemy unit. Combat in Fire Emblem is turn based. Depending on whose phase it is, that unit will attack and the opponent will counter-attack.
The ‘x 2’ means that your unit is sufficiently fast enough to attack again after the enemy counter-attacks (on Player Phase) or after your unit counter-attacks (Enemy Phase). This means that you will get 2 hits on the enemy while the enemy gets only one. Since this is normal mode, the enemy will almost never be fast enough to double you. At most, the enemy will be fast enough to prevent you from doubling them.
This is what the combat screen looks like. The units take turnd to try and hit the other and the other counter-attacks. Marth hits and deals 7 damage. The enemy Fighter has only a 66% hit rate and fails to hit Marth who counter-attacks and finishes him. Marth’s first kill! He gets 30 exp for the kill. Exp gained depends on your level and the opponents level with a lower level opponent killing a higher level opponent gaining more exp and whether you actually killed the unit or not. However, exp require to gain a level does not scale and always stays at 100. Maximum exp that you can gain also never goes higher than 100. As you level up, you’ll gain lower exp. The Level Cap is 20. Once you reach level 10, a unit can change class(different from reclassing) and promotes to a higher tier unit. ‘Promoted units gain less exp than normal. Unit can class change from any level above 10. More on that later.
You gain less exp if you fail to kill the enemy and you gain no exp if you fail to damage the enemy.
The Fighter’s buddy has better luck and manages to hit Marth but only for 2 damage. Marth is NOT happy about this. Who does this fool think he is? Marth gets a critical hit and deals x3 more damage, which is insane. A critical hit is usually a assured kill. Marth’s critical rate was only 1% so he really got lucky with that.
On Player Phase, we move Marth as far up as possible and wait there. One of the Soldier attacks him but Marth fails to kill him when he counter-attacks.
No matter. We kill him and Marth gains enough exp for his first level. And it’s a good level too! You see, the level up stat gains in Fire Emblem are random and depend on the unit’s growths. Each stat for each unit has a different growth rate. So you might get some levels where every stat goes up but you could also gain a level where NO stat goes up. The RNG in Fire Emblem will make you its bitch.
We then move Marth as close to the throne as possible but can only get to within 1 tile of it.
The enemy soldier gets there first. Looks like we’ll have to kill him to get to it. Thrones give bonuses to a unit’s hit rate and avoid rate so a unit on a throne is more likely to land a blow on the opponent and less likely to be hit back.
The soldier attacks Marth and both deal damage to each other. Marth starts the Player Phase by killing the soldier.
Since there are no more enemies left, the game immediately goes to Player Phase again. We move on to the throne and we are presented with a new option: Seize. Selecting it brings us to the confirm window where we can select whether to finish the chapter or do anything that might still be left. We seize and the chapter is over. Now for some plot.
Sister, what is happening?
Steady yourself, Marth. I have grave news. Our father was defeated by the Dolhr-Grust allied forces.
What? No…
It was Gra. Our own ally betrayed us and struck Father’s army in the rear. I am… I am not sure if he is safe. The scouts who returned gave conflicting reports…
Father… It can’t be…
As we speak, soldiers sent by Gra are trying to take the castle. Mother and I were separated during the escape… I do not know where she is.
……
Marth, I need you to listen to me. You must flee the castle. Go on without me.
What?
We’ve not many soldiers left… This is hard to bear, I know, but the castle is lost. We must face that. I will look for Mother and join you as soon as I can. You find Jagen and get away from here-far away. Understand?
…Alright. But promise me you won’t be long.
And on that ominous note, the Prologue 1 is completed. We have 3 more Prologue chapters to complete before we start the main story. Note that this prologue is new to the remake and is not present in the original and it is skipped in Hard Mode for some reason. You can see why I loathe Hard Mode. It deprives you of the backstory and some great character development.
Marth:
Artwork from Awakening.
Base Stats and Growths:
Class: Lord
Lvl: 1
HP: 18 (80%)
Str: 5 (50%)
Mag: 0 (0%)
Skl: 3 (40%)
Spd: 7 (50%)
Lck: 7 (70%)
Def: 7 (20%)
Res: 0 (2%)
Mov: 7
Ranks: Swords D
Marth is our Lord for this game and he is a pretty good unit. He has growths where he needs them and is the only unit capable of using the Rapier, which is a very useful weapon and he also gets the Falchion late in the game which is a game breaker. His bases are good and since you MUST use him every chapter, it is recommended to train him otherwise he'll become dead weight that you forced to babysit to protect. Losing Marth means Game Over so training him is required.
Next time: Escape from the Castle! Marth gains allies!
"Long ago, Medeus, king of the dragonkin, conquered the continent of Archaenia, beginning an age of fear and despair for all its people. That tyranny was broken, however, thanks to a miracle. A young man hailing from the Altea region appeared with a divine blade in hand. He stood against the Shadow Dragon, and struck him down. For some time after, the land enjoyed an age of peace."
"However, after a century's passing, the Shadow Dragon returned. He forged an alliance with a fiendish sorcerer who sought to rule the world, and their combined might topple kingdom upon unsuspecting kingdom. Again, darkness threatened to engulf the continent. It fell upon the king of Altea, sole descendant of the dragon-slayer hero, to sally forth with the divine blade and fulfill his blood destiny."
"His son, Prince Marth, remained at home with the boy's mother, his elder sister, and a garrison manned by Altea's neighbor and ally, Gra. Thus the boy applied himself to the ways of both pen and sword, until one day..."
Elice? Is she alright?
She seemed to be, sire, but her words implied a certain urgency. She bade you dress quickly and wait by the throne.
…Has something happened?
It’s our forced off in Gra, sire. There seems to ‘ave been some sort of incident, but… Well, I’m not privy to the specifics.
I see… Thank you. I’ll be there shortly.
An incident in Gra… If Elice has news of our father, I pray it’s good news…
And so the game begins. Right now, we only have Marth with us. The top screen shows information about the unit highlighted. We’ll get to what those numbers mean in a separate update afterwords. For now, know that ‘Str’ affects your damage; ‘Mag’ affects your magic damage; ‘Skill’, ‘Spd’ and ‘Lck’ affects a wide variety of things while ‘Def’ and ‘Res’ affect your protection against physical and magical damage respectively.
Marth’s class is ‘Lord’ meaning he is the main character and his death means an instant game over unlike every other character. He is level 1 and comes with a Rapier and Iron Sword. The two weapons are almost identical except that the Rapier is super effective against certain other classes, which we’ll get too when we see them. He has a D rank in swords meaning he can use any sword that is D rank or lower. Ranks go from E to A. Also, Marth is the only unit capable of using the Rapier.
Once you select a unit with the A button, you’ll see something similar to the second picture. The blue area represents how far Marth can move while the red area represents his attacking range.
With nothing for us to do, we’ll just move Marth as far as he can go which is 7 tiles as indicated by the ‘ Mov 7’ in the top screen.
Once we select where we want Marth to move to, a menu pops up. If we go into ‘Items’, we can select which weapon to equip or which item to use, etc. If we select wait, Marth will wait there and we can move other units if any are still able to. We can freely equip different weapons but using an item is the same as ‘waiting’ after the item is used. This means that you can either attack or use an item for each unit’s turn.
Every time it’s our turn, it will be referred to as “Player Phase” while the enemy’s turn will be called Enemy Phase. A turn will mean whatever a specific unit does and does not refer to “Player Phase.”
So we make Marth wait, ending Player Phase. On to Enemy Phase.
We’re soldiers of Gra, li’l prince. And if you know what’s good for you, you’ll surrender to us without makin’ any trouble.
Surrender? But that’s ridiculous… Why would I surrender to the Army of an allied kingdom?
Meh heh heh… They don’t tell you much, do they? No matter. You’ll ‘ave the full story soon enough. Now… lay down your sword.
I will not. I am the prince of Altea. I will not yield to you or any other nation, here on my own land, under my own castle roof!
Heh, you talk big, brat. Have it your way. If you won’t lay down your sword, we’ll just have to take your life instead!
In the enemy phase, some enemy units appear and move down towards Marth.
We’ve got 4 enemies to deal with. Two of these are Fighters (an Axe wielding class) while 2 are Soldiers (a Lance wielding class) further up the map. The 2 fighters have identical stats and each wields an Iron Axe. The 2 soldiers have different stats but both still have an Iron Lance as their weapon.
In Player Phase, we move Marth next to the the Fighter that’s further away. This time we get a new option in the menu: Attack. After selecting it, we can select which weapon to use. We’ll use the Iron Sword because they are very common while the Rapier is hard to obtain. The numbers at the side show the number of uses in the form of x/y where x is current uses and y it total uses. If x reaches 0, the weapon breaks and disappears from the unit’s inventory.
The last screenshot shows the pre-battle information. Everything with a blue background is your unit’s information while everything with a red background is the enemy unit’s information. It shows what weapon you are using, your current HP, how much damage you will do how much your Hit Rate is and how much your Critical Hit Rate is and same for the enemy. The ‘x 2’ next to your unit’s damage tells you that your unit will be able to ‘double’ the enemy unit. Combat in Fire Emblem is turn based. Depending on whose phase it is, that unit will attack and the opponent will counter-attack.
The ‘x 2’ means that your unit is sufficiently fast enough to attack again after the enemy counter-attacks (on Player Phase) or after your unit counter-attacks (Enemy Phase). This means that you will get 2 hits on the enemy while the enemy gets only one. Since this is normal mode, the enemy will almost never be fast enough to double you. At most, the enemy will be fast enough to prevent you from doubling them.
This is what the combat screen looks like. The units take turnd to try and hit the other and the other counter-attacks. Marth hits and deals 7 damage. The enemy Fighter has only a 66% hit rate and fails to hit Marth who counter-attacks and finishes him. Marth’s first kill! He gets 30 exp for the kill. Exp gained depends on your level and the opponents level with a lower level opponent killing a higher level opponent gaining more exp and whether you actually killed the unit or not. However, exp require to gain a level does not scale and always stays at 100. Maximum exp that you can gain also never goes higher than 100. As you level up, you’ll gain lower exp. The Level Cap is 20. Once you reach level 10, a unit can change class(different from reclassing) and promotes to a higher tier unit. ‘Promoted units gain less exp than normal. Unit can class change from any level above 10. More on that later.
You gain less exp if you fail to kill the enemy and you gain no exp if you fail to damage the enemy.
The Fighter’s buddy has better luck and manages to hit Marth but only for 2 damage. Marth is NOT happy about this. Who does this fool think he is? Marth gets a critical hit and deals x3 more damage, which is insane. A critical hit is usually a assured kill. Marth’s critical rate was only 1% so he really got lucky with that.
On Player Phase, we move Marth as far up as possible and wait there. One of the Soldier attacks him but Marth fails to kill him when he counter-attacks.
No matter. We kill him and Marth gains enough exp for his first level. And it’s a good level too! You see, the level up stat gains in Fire Emblem are random and depend on the unit’s growths. Each stat for each unit has a different growth rate. So you might get some levels where every stat goes up but you could also gain a level where NO stat goes up. The RNG in Fire Emblem will make you its bitch.
We then move Marth as close to the throne as possible but can only get to within 1 tile of it.
The enemy soldier gets there first. Looks like we’ll have to kill him to get to it. Thrones give bonuses to a unit’s hit rate and avoid rate so a unit on a throne is more likely to land a blow on the opponent and less likely to be hit back.
The soldier attacks Marth and both deal damage to each other. Marth starts the Player Phase by killing the soldier.
Since there are no more enemies left, the game immediately goes to Player Phase again. We move on to the throne and we are presented with a new option: Seize. Selecting it brings us to the confirm window where we can select whether to finish the chapter or do anything that might still be left. We seize and the chapter is over. Now for some plot.
Sister, what is happening?
Steady yourself, Marth. I have grave news. Our father was defeated by the Dolhr-Grust allied forces.
What? No…
It was Gra. Our own ally betrayed us and struck Father’s army in the rear. I am… I am not sure if he is safe. The scouts who returned gave conflicting reports…
Father… It can’t be…
As we speak, soldiers sent by Gra are trying to take the castle. Mother and I were separated during the escape… I do not know where she is.
……
Marth, I need you to listen to me. You must flee the castle. Go on without me.
What?
We’ve not many soldiers left… This is hard to bear, I know, but the castle is lost. We must face that. I will look for Mother and join you as soon as I can. You find Jagen and get away from here-far away. Understand?
…Alright. But promise me you won’t be long.
And on that ominous note, the Prologue 1 is completed. We have 3 more Prologue chapters to complete before we start the main story. Note that this prologue is new to the remake and is not present in the original and it is skipped in Hard Mode for some reason. You can see why I loathe Hard Mode. It deprives you of the backstory and some great character development.
Marth:
Artwork from Awakening.
Base Stats and Growths:
Class: Lord
Lvl: 1
HP: 18 (80%)
Str: 5 (50%)
Mag: 0 (0%)
Skl: 3 (40%)
Spd: 7 (50%)
Lck: 7 (70%)
Def: 7 (20%)
Res: 0 (2%)
Mov: 7
Ranks: Swords D
Marth is our Lord for this game and he is a pretty good unit. He has growths where he needs them and is the only unit capable of using the Rapier, which is a very useful weapon and he also gets the Falchion late in the game which is a game breaker. His bases are good and since you MUST use him every chapter, it is recommended to train him otherwise he'll become dead weight that you forced to babysit to protect. Losing Marth means Game Over so training him is required.
Next time: Escape from the Castle! Marth gains allies!